3d-ai-tv 2024-12-09
Summary​
The main technical discussion revolved around handling events in a specific order based on timestamps. Boom shared code for processing these events and managing their respective methods, while also addressing concerns about duplicate event calls during testing.
FAQ​
- How is the timestamp management and method calling based on event type handled? Is there a need to run tests again or skip processed events in order? (asked by @SM Sith Lord)
- Is another 'speakComplete' handling method needed, similar to prepareSceneCompleteEvent() ? (asked by @SM Sith Lord)
Who Helped Who​
- @SM Sith Lord helped [Discord Channel Members] with Event Processing by providing Boom provided code for event processing and timestamp management.
Action Items​
Technical Tasks​
- Setup local OKai homework and API setup on UE front by PENDINGREALITY. (mentioned by PENDINGREALITY)
Feature Requests​
- Implement a method for handling 'speakComplete' events (mentioned by @SM Sith Lord)