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3d-ai-tv 2024-12-09

Summary​

The main technical discussion revolved around handling events in a specific order based on timestamps. Boom shared code for processing these events and managing their respective methods, while also addressing concerns about duplicate event calls during testing.

FAQ​

  • How is the timestamp management and method calling based on event type handled? Is there a need to run tests again or skip processed events in order? (asked by @SM Sith Lord)
  • Is another 'speakComplete' handling method needed, similar to prepareSceneCompleteEvent() ? (asked by @SM Sith Lord)

Who Helped Who​

  • @SM Sith Lord helped [Discord Channel Members] with Event Processing by providing Boom provided code for event processing and timestamp management.

Action Items​

Technical Tasks​

  • Setup local OKai homework and API setup on UE front by PENDINGREALITY. (mentioned by PENDINGREALITY)

Feature Requests​

  • Implement a method for handling 'speakComplete' events (mentioned by @SM Sith Lord)